Lantern
Modeling:
  • The top and bottom structures were generated using a radial array of unit shapes.
  • The middle section was traditionally modeled to enhance the overall structure.
  • Tassels were simulated using hair physics for dynamic realism.

Materials:
  • Patterns were created by blending procedural noise and curvature weights, baked into a detailed texture.
  • Applied a color gradient using ramp nodes, and combined various shader nodes for rich and detailed material effects.


©Shijia Liu
Technical  Art
Fantasyland