Modeling:
- The top and bottom structures were generated using a radial array of unit shapes.
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The middle section was traditionally modeled to enhance the overall structure.
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Tassels were simulated using hair physics for dynamic realism.
Materials:
- Patterns were created by blending procedural noise and curvature weights, baked into a detailed texture.
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Applied a color gradient using ramp nodes, and combined various shader nodes for rich and detailed material effects.