Shijia Liu
Portfolio
About
Shijia Liu
A technical artist passionate about creating imaginary worlds with technologies.
Interests: computer graphics (rendering), procedural generation, visual effects, tool development, digital art
Game Jam — The Garden of Forking Shadows
Unity
Rendering Pipeline
Shader
VFX
Scripting
A Game Jam project exploring
shadow materialization
as a core gameplay mechanic, which allows transforming
shadows of any shape
into physical entities.
Technical&Environment Art — Spring of the Lily of the Valley
Unreal
Houdini
Substance Designer
Blender
Speedtree
Zbrush
RizomUV
Marmoset Toolbag
Photoshop
Procedural Generation
Procedural Texture
3D Modeling
Sculpting
Baking
Material
A comprehensive technical&environment art project created in Unreal Engine, showcasing a blend of
procedural
and
asset-based
workflows.
Technical Art Demo Collection — Sketch Book
Unreal
Unity
Houdini
Blender
Photoshop
Material
Shader
Procedural Generation
VFX
Lighting
Scripting
A collection of technical art demos showcasing expertise in
procedural techniques
,
materials
,
shaders
,
particle systems
, and
real-time interactions
across Unreal, Unity, and Houdini.
Digital Art — Oriental Dreamland
Blender
After Effects
3D Modeling
Material
Lighting
A digital art project depicting an atmospheric Chinese courtyard garden viewed from an interior perspective. The scene combines
custom-built models
with optimized third-party assets,
custom materials
, and
atmospheric effects
.
Graphics Programming — Real-time&Offline Rendering Practice
Visual Studio
Visual Studio Code
Programming
C++
OpenGL
A technical dive into real-time and offline rendering, including
OpenGL PBR shaders
,
advanced realtime rendering algorithms
, and a
C++ offline renderer
built from scratch.
©Shijia Liu
Technical Art
Fantasyland