A procedural ice cream cone created in Houdini, placing a varying number of ice cream scoops on the cone in a visually appealing and logical manner.
Waffle Cone
- Base Shape: Created using polyextrude to form the basic waffle structure.
- Damaging Particles: Scattered points and added bumpy surfaces using pointwrangle and copytopoints.
- Waffle Pattern: Combined a grid with particles via VDB, added noise, and applied color variations using pointvop.
- Cone Shaping: Finalized the cone shape using bend and lineartaper.
- Base Shape: Used an uneven sphere with mountain and color.
- Variations:
- Chocolate Drizzle: Added noise, scattered points, and refined shapes using VDB.
- Sugar Sprinkles: Scattered points and copied sprinkle models with varied scale and orientation.
- Fruit Pieces with Bite: Created a bitten effect using
boolean, filled with scattered fruit models, and merged them with the scoop.
- Modeled with a
tube, created stripes via VEX scripting.
- Region Definition: Used a sphere and isooffset to define the scoop placement volume.
- VEX Adjustments: Applied VEX to distribute scoop positions in a spiraling upward pattern.
- Placement: Assigned geometry indices and used copytopoints to arrange scoops logically on the cone.