Water System
Water System
Water System
Statue Destruction Effect
Bird Flock System
Interactive Bottled Liquid Material
Glass Bottle Material
Interactive Butterfly Effect
Procedural Ice Cream Cone
- Water System: A comprehensive water system in UE, covering surface behavior, underwater effects, and interactions with the environment and characters.
- Statue Destruction Effect: A directional statue destruction effect created using procedural fracturing in Houdini and vertex animation as well as cinematic lighting in UE, to achieve breakage without physical simulations.
- Bird Flock System: A procedurally bird flock system using Niagara. The birds are animated using vertex animation textures, with behavior and individual spacing controlled with various forces and the Neighbor Grid 3D module.
- Interactive Bottled Liquid Material: An interactive, deceptive bottled liquid shader created in Unity URP. The liquid dynamically responds to the bottle motion, simulating wobbling and waves, and features refraction and reflection.
- Glass Bottle Material: A realistic glass bottle material with refraction, reflection, surface details and translucent shadow in Unity's URP.
- Interactive Butterfly Effect: An interactive butterfly effect created in Unity, where butterflies gracefully flutter around and will be drawn to the approaching player. Upon contact, butterflies emit an ethereal sound, dissolve into soft glimmer and gradually disappear.
- Procedural Ice Cream Cone: A procedural ice cream cone created in Houdini, placing a varying number of ice cream scoops on the cone in a visually appealing and logical manner.