Stylized Rock (Zbrush, RizomUV, Marmoset Toolbag)
Sculpting in ZBrush
  • Used multiple cubes to construct the rough shape of the rock.
  • Sculpted the basic form with Clip Curve, Trim Dynamic, and Trim Smooth Border brushes to create stylized, chiseled edges.
  • Applied Orb Brushes (Slash, Rubble, and Details) to add intricate surface details such as cracks, cuts, and chipped edges, achieving a handcrafted look.
  • Merged the cubes into a single mesh using Dynamesh for a cohesive high-poly model.
  • Reduced the polygon count with Decimation Master to prepare a clean low-poly version for baking.

UV Unwrapping in RizomUV
  • Marked seams along the rock's natural edges and connection points to minimize visible stretching and ensure natural transitions between UV islands.
  • Unwrapped the low-poly model into UV islands, optimized islands by reducing distortion and placed them efficiently.

Normal Baking in Marmoset Toolbag
  • Imported the high-poly sculpt and the UV-unwrapped low-poly model into Marmoset.
  • Configured bake settings with appropriate samples and padding size.
  • Adjusted the cage to enclose the low-poly mesh, ensuring accurate projection of high-poly details.
  • Baked the normal map with fine details from the high-poly sculpt.

©Shijia Liu
Technical  Art
Fantasyland