Stylized Water (UE)
Base Color:
  • Used the Depth Fade node to interpolate between two water colors based on depth. Shallow areas appear lighter, while deeper areas transition to a darker color.
  • Calculated foam regions using Distance to Nearest Surface, multiplied by a noise texture to create irregular, organic foam patterns.
  • Interpolated between the water color and the foam color using the foam mask for smooth transitions.
Opacity:
  • Controlled water opacity using Depth Fade to create a realistic fade effect at the edges of intersecting objects, such as terrain or rocks.
Wave Simulation:
  • Sampled a normal map to simulate surface waves dynamically.
Refraction and Reflection:
  • Added refraction to distort objects viewed beneath or through the water surface.
  • Enabled SSR to capture dynamic reflections of surrounding objects and skies on the water surface.

©Shijia Liu
Technical  Art
Fantasyland